ScoutingSessionBloc class

represents the intermediate representation of the data between

Inheritance

Constructors

ScoutingSessionBloc()

Properties

auto AutoInfo
getter/setter pair
comments CommentsInfo
getter/setter pair
endgame EndgameInfo
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
id String
latefinal
isClosed bool
Whether the bloc is closed.
no setterinherited
misc MiscInfo
getter/setter pair
prelim PrelimInfo
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
state ScoutingSessionStates
The current state.
no setterinherited
stream Stream<ScoutingSessionStates>
The current stream of states.
no setterinherited
teleop TeleOpInfo
getter/setter pair

Methods

add(ScoutingSessionEvents event) → void
Notifies the Bloc of a new event which triggers all corresponding EventHandler instances.
inherited
addError(Object error, [StackTrace? stackTrace]) → void
Reports an error which triggers onError with an optional StackTrace.
inherited
close() Future<void>
Closes the event and state Streams. This method should be called when a Bloc is no longer needed. Once close is called, events that are added will not be processed. In addition, if close is called while events are still being processed, the Bloc will finish processing the pending events.
inherited
emit(ScoutingSessionStates state) → void
emit is only for internal use and should never be called directly outside of tests. The Emitter instance provided to each EventHandler should be used instead.
inherited
export() → ({AutoInfo auto, CommentsInfo comments, EndgameInfo endgame, MiscInfo misc, PrelimInfo prelim, TeleOpInfo teleop})
exportHollistic() HollisticMatchScoutingData
exportMap() Map<String, dynamic>
exportMapDeep() Map<String, dynamic>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
on<E extends Event>(EventHandler<E, ScoutingSessionStates> handler, {EventTransformer<E>? transformer}) → void
Register event handler for an event of type E. There should only ever be one event handler per event type E.
inherited
onChange(Change<ScoutingSessionStates> change) → void
Called whenever a change occurs with the given change. A change occurs when a new state is emitted. onChange is called before the state of the cubit is updated. onChange is a great spot to add logging/analytics for a specific cubit.
inherited
onError(Object error, StackTrace stackTrace) → void
Called whenever an error occurs and notifies BlocObserver.onError.
inherited
onEvent(ScoutingSessionEvents event) → void
Called whenever an event is added to the Bloc. A great spot to add logging/analytics at the individual Bloc level.
inherited
onTransition(Transition<ScoutingSessionEvents, ScoutingSessionStates> transition) → void
Called whenever a transition occurs with the given transition. A transition occurs when a new event is added and a new state is emitted from a corresponding EventHandler.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited