ScoutingSessionBloc constructor
Implementation
ScoutingSessionBloc()
: prelim = PrelimInfo.optional(),
auto = AutoInfo.optional(),
teleop = TeleOpInfo.optional(),
endgame = EndgameInfo.optional(),
comments = CommentsInfo.optional(
associatedId: "000", matchNumber: 0, teamNumber: 0),
misc = MiscInfo.optional(),
super(PrelimState(PrelimInfo.optional())) {
id = const Uuid()
.v1(); // generate UUID using v1 which is time based
comments.associatedId = id;
on<PrelimUpdateEvent>((PrelimUpdateEvent event,
Emitter<ScoutingSessionStates> emit) {
emit(PrelimState(prelim));
Debug().info(
"[Update] SCOUTING_SESSION$hashCode PRELIM->updated.");
});
on<AutoUpdateEvent>(
(AutoUpdateEvent event, Emitter<ScoutingSessionStates> emit) {
emit(AutoState(auto));
Debug()
.info("[Update] SCOUTING_SESSION$hashCode AUTO->updated");
});
on<MiscUpdateEvent>(
(MiscUpdateEvent event, Emitter<ScoutingSessionStates> emit) {
emit(MiscState(misc));
Debug()
.info("[Update] SCOUTING_SESSION$hashCode MISC->updated");
});
on<TeleOpUpdateEvent>((TeleOpUpdateEvent event,
Emitter<ScoutingSessionStates> emit) {
emit(TeleOpState(teleop));
Debug()
.info("[Update] SCOUTING_SESSION$hashCode TELEOP->updated");
});
on<EndgameUpdateEvent>((EndgameUpdateEvent event,
Emitter<ScoutingSessionStates> emit) {
emit(EndgameState(endgame));
Debug().info(
"[Update] SCOUTING_SESSION$hashCode ENDGAME->updated");
});
on<CommentsUpdateEvent>((CommentsUpdateEvent event,
Emitter<ScoutingSessionStates> emit) {
emit(CommentsState(comments));
Debug().info(
"[Update] SCOUTING_SESSION$hashCode COMMENTS#${comments.associatedId}->updated");
});
}